File /Humanist.vol22.txt, message 237


Date:         Sat, 4 Oct 2008 08:16:08 +0100
From: Humanist Discussion Group <willard.mccarty-AT-MCCARTY.ORG.UK>
Subject: 22.246 new on WWW: Visual Methods; TL Infobits
To: humanist-AT-Princeton.EDU


               Humanist Discussion Group, Vol. 22, No. 246.
       Centre for Computing in the Humanities, King's College London
                        www.princeton.edu/humanist/
                     Submit to: humanist-AT-princeton.edu

   [1]   From:    Humanist Discussion Group                           39)
                 <willard.mccarty-AT-mccarty.org.uk>
         Subject: Forum: Qualitative Social Research: FQS 9(3) "Visual
                 Methods" online

   [2]   From:    Humanist Discussion Group                          239)
                 <willard.mccarty-AT-mccarty.org.uk>
         Subject: TL Infobits -- September 2008


--[1]------------------------------------------------------------------
         Date: Sat, 04 Oct 2008 08:13:26 +0100
         From: Humanist Discussion Group <willard.mccarty-AT-mccarty.org.uk>
         Subject: Forum: Qualitative Social Research: FQS 9(3) "Visual 
Methods" online


Dear All,

I would like to inform you that FQS 9(3) -- "Visual Methods"
(http://www.qualitative-research.net/index.php/fqs/issue/view/11),
edited by Hubert Knoblauch, Alejandro Baer, Eric Laurier, Sabine
Petschke & Bernt Schnettler -- is available online. Articles are dealing
with "Interpretative Visual Analysis", "Mobilising Visual Ethnography",
"Using Video for a Sequential and Multimodal Analysis of Social
Interaction" and many other issues.

In addition to articles relating to "Visual Methods", FQS 9(3) provides
a number of selected single contributions (on "Methodological
Considerations for Conducting Qualitative Interviews with Youth
Receiving Mental Health Services", on "The Role of the Researcher in the
Narration of Life" to mention just two examples) as well as articles
belonging to various FQS sections, as f.e. a "Book Review Symposium:
Between Reflexivity and Consolidation -- Qualitative Research in the
Mirror of Handbooks".

FQS is an open-access journal, so all articles are available for free.
Since January 2000, 29 special issues with all in all 1.135 articles by
1.063 authors from all over the world had been published (see
http://www.qualitative-research.net/index.php/fqs/issue/archive for
former issues,
http://www.qualitative-research.net/index.php/fqs/search/titles for a
list of titles, and
http://www.qualitative-research.net/index.php/fqs/search/authors for a
list of authors who published in FQS).

Once a month a newsletter is distributed to currently 9,300 subscribers,
informing about new articles published in FQS, about coming conferences,
open access news and other topics of interest for qualitative
researchers (visit
http://www.qualitative-research.net/index.php/fqs/user/register to
register).

Please do not hesitate to contact me if there should be any questions.

All the best,
Katja Mruck

-----

FQS - Forum Qualitative Sozialforschung
/ Forum: Qualitative Social Research (ISSN 1438-5627)

http://www.qualitative-research.net/
English / German / Spanish




--[2]------------------------------------------------------------------
         Date: Sat, 04 Oct 2008 08:14:15 +0100
         From: Humanist Discussion Group <willard.mccarty-AT-mccarty.org.uk>
         Subject: TL Infobits -- September 2008

TL INFOBITS     September 2008          No. 27          ISSN: 1931-3144

About INFOBITS

INFOBITS is an electronic service of The University of North Carolina
at Chapel Hill ITS Teaching and Learning division. Each month the
ITS-TL's Information Resources Consultant monitors and selects from a
number of information and instructional technology sources that come to
her attention and provides brief notes for electronic dissemination to
educators.

NOTE: You can read the Web version of this issue at
http://its.unc.edu/tl/infobits/bitsep08.php

You can read all back issues of Infobits at
http://its.unc.edu/tl/infobits/

......................................................................

Virtual Worlds in Higher Education Instruction
Games and Learning
Distance Learning Journal Archives Now Online
Carolina Conversations
Recommended Reading

......................................................................

EDITOR'S NOTE: Normally, Infobits does not focus on a single topic or
theme, However, the recently-published abundance of papers, reports,
and articles on using games or virtual worlds for teaching and learning
has prompted me to devote most of this issue to these resources.

......................................................................

VIRTUAL WORLDS IN HIGHER EDUCATION INSTRUCTION

"Clearly there is a large and growing group of educators who believe
that many good things, many very good things, are connected with
virtual worlds. There are also still staunch critics yelling about what
is wrong with virtual worlds. With many people engaging in this robust
conversation today, it would be a great disservice to both the local
and the global community not to have more institutions participating in
the discussion."
          -- A. J. Kelton, "Virtual Worlds? 'Outlook Good'"


The theme of the September/October 2008 issue of EDUCAUSE REVIEW is
learning in virtual worlds. In "Higher Education as Virtual
Conversation" Sarah Robbins-Bell explains how "using [virtual worlds]
requires a shift in thinking and an adjustment in pedagogical methods
that will embrace the community, the fluid identity, and the
participation--indeed, the increased conversation--that virtual spaces
can provide."

Cynthia M. Calongne ("Educational Frontiers: Learning in a Virtual
World") draws on the experience of teaching nine university courses
using Second Life to discuss what is required for success in this
teaching environment.

In "Drawing a Roadmap: Barriers and Challenges to Designing the Ideal
Virtual World for Higher Education," Chris Johnson provides a "roadmap
for designing an 'ideal' virtual world for higher education, pointing
decision-makers in a general direction for implementing virtual worlds
and noting various barriers along the way."

These and other papers and articles are available online at
http://connect.educause.edu/apps/er/index.asp?time=1222867545

EDUCAUSE Review [ISSN 1527-6619], a bimonthly print magazine that
explores developments in information technology and education, is
published by EDUCAUSE (http://www.educause.edu/). Articles from current
and back issues of EDUCAUSE Review are available on the Web at
http://www.educause.edu/pub/er/


See also:

"B-Schools in Second Life: It's More Than Just Fun and Games; It's the
          Confluence of Playing, Learning, and Working"
By Vivek Bhatnagar
THE SLOAN-C VIEW, vol. 7, no. 8, September 2008
http://www.sloanconsortium.org/viewarticle_SL



"The Mean Business of Second Life: Teaching Entrepreneurship,
          Technology and e-Commerce in Immersive Environments"
By Brian Mennecke, Lesya M. Hassall, and Janea Triplett
JOURNAL OF ONLINE LEARNING AND TEACHING, vol. 4, no. 3, September 2008
http://jolt.merlot.org/vol4no3/hassall_0908.htm



JOURNAL OF VIRTUAL WORLDS RESEARCH
http://jvwresearch.org/

This new open access, peer-reviewed publication, hosted by the Texas
Digital Library consortium (http://jvwresearch.org/) is a
"transdisciplinary journal that engages a wide spectrum of scholarship
and welcomes contributions from the many disciplines and approaches
that intersect virtual worlds research."

The theme for volume 2, number 1, to be published in March 2009, will
be "Pedagogy, Education and Innovation in 3-D Virtual Worlds."

......................................................................

GAMES AND LEARNING

The theme of both Fall 2008 issues of COMPUTERS AND COMPOSITION and
COMPUTERS AND COMPOSITION ONLINE is "Reading Games: Composition,
Literacy, and Video Gaming" -- "a look at the computer and video gaming
industry and its influence on our literacy practices. Articles include
a variety of interesting topics, from encouraging reflective
gaming/play, to adapting games for writing courses, to writing in World
of Warcraft, to collaborative writing in Alternate Reality Games, and
more." Although the theme is the same for both publications, there is
no overlap in their contents.

Computers and Composition: An International Journal [ISSN: 8755-46150]
is a refereed online journal hosted at Ohio State University and
"devoted to exploring the use of computers in composition classes,
programs, and scholarly projects. It provides teachers and scholars a
forum for discussing issues connected to computer use." While all
papers are available online only by subscription, your institution may
provide access through Elsevier's ScienceDirect eSelect
(http://www.sciencedirect.com/); check with your campus library for
availability. For more information and to access current and back
issues, go to http://computersandcomposition.osu.edu/

Computers and Composition Online is the companion journal to Computers
and Composition. Current and back issues are available at no cost at
http://www.bgsu.edu/cconline/



See also:

"Teens, Video Games, and Civics"
By Amanda Lenhart, et al.
September 16, 2008
http://www.pewinternet.org/PPF/r/263/report_display.asp

The Pew Research Center recently reported that "virtually all American
teens [97% of teens ages 12-17] play computer, console, or cell phone
games and that the gaming experience is rich and varied, with a
significant amount of social interaction and potential for civic
engagement."



"The Civic Potential of Video Games"
By Civic Engagement Research Group at Mills College
September 7, 2008
http://www.civicsurvey.org/White_paper_link_text.pdf

"Although it shares some text and findings with the Teens, Games, and
Civics report, it provides a more detailed discussion of the relevant
research on civics and gaming. In addition, this report discusses the
policy and research implications of these findings for those interested
in better understanding and promoting civic engagement through video
games."



"Literacy through Gaming: The Influence of Videogames on the Writings
          of High School Freshman Males"
By Immaculee Harushimana
JOURNAL OF LITERACY AND TECHNOLOGY, vol. 9, no. 2, August 2008, pp. 35-56
http://www.literacyandtechnology.org/volume10/harushimana.pdf

"While videogames often evoke concerns among parents, politicians, and
educators, they pervade the lives of the youth in today's world and
constitute a major component of the 'new literacy studies' field. In an
era when young generations are digital-friendly and video game savvy,
the role of video gaming in children and adolescents' cognitive
development must not be overlooked. Educating today's generation of
learners requires an understanding of the new digital environment into
which they were born."

......................................................................

DISTANCE LEARNING JOURNAL ARCHIVES NOW ONLINE

The complete archives (1986-2008) of THE JOURNAL OF DISTANCE EDUCATION
are now online and searchable at http://www.jofde.ca/
Papers in the current issue include:

"Disciplinary Differences in E-learning Instructional Design"
By Glenn Gordon Smith, Ana T. Torres-Ayala, and Allen J. Heindel

"Teacher and Student Behaviors in Face-to-Face and Online Courses:
          Dealing With Complex Concepts"
By C. E. (Betty) Cragg, Jean Dunning, and Jaqueline Ellis

"The Effect of Peer Collaboration and Collaborative Learning on
          Self-efficacy and Persistence in a Learner-paced Continuous
          Intake Model"
By Bruno Poellhuber, Martine Chomienne, Thierry Karsenti

The Journal of Distance Education [ISSN: 1916-6818 (online), ISSN:
0830-0445 (print)] is an "international publication of the Canadian
Network for Innovation in Education (CNIE) [that] aims to promote and
encourage Canadian scholarly work in distance education and provide a
forum for the dissemination of international scholarship." For more
information, contact: British Columbia Institute of Technology,
Learning & Teaching Centre, 3700 Willingdon Ave., Burnaby, BC, Canada
V5G 3H2; tel: 604-454-2280; fax: 604-431-7267; email:
journalofde-AT-gmail.com; Web: http://www.jofde.ca/

......................................................................

CAROLINA CONVERSATIONS

Carolina Conversations, launched in September 2008, is a series of live
interviews with members of the UNC-Chapel Hill community conducted in
the virtual world, Second Life. Guests will discuss their work and
interests and will also respond to questions from the Second Life
audience attending in-world. The next interview will be on October 7,
2008. For more information, to get the SLurl, or to view videos of past
conversations, go to http://its.unc.edu/tl/conversations/

Carolina Conversations is sponsored by UNC-Chapel Hill Information
Technology Services' Teaching and Learning division, the group that
publishes TL INFOBITS.

......................................................................

RECOMMENDED READING

"Recommended Reading" lists items that have been recommended to me or
that Infobits readers have found particularly interesting and/or
useful, including books, articles, and websites published by Infobits
subscribers. Send your recommendations to carolyn_kotlas-AT-unc.edu for
possible inclusion in this column.

"Is Stupid Making Us Google?"
By James Bowman
The New Atlantis, no. 21, Summer 2008, pp. 75-80
http://www.thenewatlantis.com/publications/is-stupid-making-us-google

"Generally speaking, even those who are most gung-ho about new ways of
learning probably tend to cling to a belief that education has, or
ought to have, at least something to do with making things lodge in the
minds of students--this even though the disparagement of the role of
memory in education by professional educators now goes back at least
three generations, long before computers were ever thought of as
educational tools. That, by the way, should lessen our astonishment, if
not our dismay, at the extent to which the educational establishment,
instead of viewing these developments with alarm, is adapting its
understanding of what education is to the new realities of how the new
generation of 'netizens' actually learn (and don't learn) rather than
trying to adapt the kids to unchanging standards of scholarship and
learning."


Editor's note: The article "Is Google Making Us Stupid?" mentioned in
Bowman's article was the June 2008 Infobits "Recommended Reading"
suggestion (http://its.unc.edu/tl/infobits/bitjun08.php#7).

......................................................................

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To set up an RSS feed for Infobits, get the code at
http://lists.unc.edu/read/rss?forum=infobits

......................................................................

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If you have problems subscribing or want to send suggestions for future
issues, contact the editor, Carolyn Kotlas, at kotlas-AT-email.unc.edu

Article Suggestions

Infobits always welcomes article suggestions from our readers, although
we cannot promise to print everything submitted. Because of our
publishing schedule, we are not able to announce time-sensitive events
such as upcoming conferences and calls for papers or grant
applications.

While we often mention commercial products, publications, and Web
sites, Infobits does not accept or reprint unsolicited advertising
copy. Send your article suggestions to the editor at
kotlas-AT-email.unc.edu

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