File /Humanist.vol22.txt, message 258

Date:         Mon, 13 Oct 2008 09:11:07 +0100
From: Humanist Discussion Group <willard.mccarty-AT-MCCARTY.ORG.UK>
Subject: 22.266 cfp: AI in games
To: humanist-AT-Princeton.EDU

               Humanist Discussion Group, Vol. 22, No. 266.
       Centre for Computing in the Humanities, King's College London
                     Submit to:

         Date: Mon, 13 Oct 2008 09:09:01 +0100
         From: Humanist Discussion Group <>
         Subject: cfp: IEEE Transactions on Computational Intelligence 
and AI in Games

Call for Papers
IEEE Transactions on Computational Intelligence and AI in Games

Since the dawn of computing, games have posed
fascinating challenges for AI and machine learning research.
In recent years there has been increasing interest in this
field, both in traditional games such as Go, and also in
video games, where more convincing AI is a priority for
next generation games.  As the physics models in games
become ever more realistic, they also offer a convenient
testing ground for many types of robotics research.

This increased interest is reflected by the new conferences
in the area (e.g. IEEE CIG, and AIIDE), together with
workshops, special sessions and tutorials at major neural
network and machine learning conferences (e.g. NIPS, ICML, WCCI, PPSN).

There is now an important new journal to provide a focus for
archival quality research in the area:

IEEE Transactions on Computational Intelligence and AI in Games

The journal is now open for submissions, with the first issue
due to be published in March 2009.

(T-CIAIG), published four times a year, publishes archival journal
quality original papers in computational intelligence and related areas
in artificial intelligence applied to games, including but not limited
to video games, mathematical games, human-computer interactions in
games, and games involving physical objects. Emphasis will also be
placed on the use of these methods to improve performance in and
understanding of the dynamics of games, as well as gaining insight into
the properties of the methods as applied to games. It will also include
using games as a platform for building intelligent embedded agents for
the real world. Papers connecting games to all areas of computational
intelligence and traditional AI will be considered.

Given the importance and vibrancy of the field, the support of eight
IEEE societies, and a strong research base, IEEE T-CIAIG is expected to
rapidly become the leading journal in the field, with a correspondingly
high impact factor.

Simon M. Lucas

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