File /Humanist.vol22.txt, message 350


From: Humanist Discussion Group <willard.mccarty-AT-mccarty.org.uk>
To: humanist-AT-lists.digitalhumanities.org
Date: Tue, 25 Nov 2008 06:58:09 +0000 (GMT)
Subject: [Humanist]  22.354 release of Processing 1.0


                 Humanist Discussion Group, Vol. 22, No. 354.
         Centre for Computing in the Humanities, King's College London
                       www.digitalhumanities.org/humanist
                Submit to: humanist-AT-lists.digitalhumanities.org



        Date: Tue, 25 Nov 2008 01:32:10 -0500
        From: "Mandell, Laura C. Dr." <mandellc-AT-muohio.edu>
        Subject: Processing 1.0 Released Today


ANNOUNCING: Processing 1.0 Launch
Today, on November 24, 2008, we launch the 1.0 version of the Processing
software. Processing is a programming language, development environment, and
online community that since 2001 has promoted software literacy within the
visual arts. Initially created to serve as a software sketchbook and to
teach fundamentals of computer programming within a visual context,
Processing quickly developed into a tool for creating finished professional
work as well.

Processing is a free, open source alternative to proprietary software tools
with expensive licenses, making it accessible to schools and individual
students. Its open source status encourages the community participation and
collaboration that is vital to Processing's growth. Contributors share
programs, contribute code, answer questions in the discussion forum, and
build libraries to extend the possibilities of the software. The Processing
community has written over seventy libraries to facilitate computer vision,
data visualization, music, networking, and electronics.

Students at hundreds of schools around the world use Processing for classes
ranging from middle school math education to undergraduate programming
courses to graduate fine arts studios.* At New York University's graduate ITP program, Processing is taught alongside its sister
project Arduino and PHP as part of the foundation course for 100 incoming students each
year.

* At UCLA, undergraduates in the Design | Media Arts program use Processing to learn the concepts and skills needed to imagine the next generation of web sites and video games.
* At Lincoln Public Schools in Nebraska and the Phoenix Country Day School in Arizona, middle school teachers are experimenting with Processing to supplement traditional algebra and geometry classes.
* Tens of thousands of companies, artists, designers, architects, and researchers use
Processing to create an incredibly diverse range of projects.
* Design firms such as Motion Theory provide motion graphics created with Processing for the TV commercials of companies like Nike, Budweiser, and Hewlett-Packard.
* Bands such as R.E.M., Radiohead, and Modest Mouse have featured animation created with Processing in their music videos.
* Publications such as the journal Nature, the New York Times, Seed, and Communications of the ACM have commissioned information graphics created with Processing.
* The artist group HeHe used Processing to produce their award-winning Nuage Vert
installation, a large-scale public visualization of pollution levels in Helsinki.
* The University of Washington's Applied Physics Lab used Processing to create a
visualization of a coastal marine ecosystem as a part of the NSF RISE project.
* The Armstrong Institute for Interactive Media Studies at Miami University uses Processing to build visualization tools and analyze text for digital humanities research.

The Processing software runs on the Mac, Windows, and GNU/Linux platforms.
With the click of a button, it exports applets for the Web or standalone
applications for Mac, Windows, and GNU/Linux. Graphics from Processing
programs may also be exported as PDF, DXF, or TIFF files and many other file
formats. Future Processing releases will focus on faster 3D graphics, better
video playback and capture, and enhancing the development environment. Some
experimental versions of Processing have been adapted to other languages
such as JavaScript, ActionScript, Ruby, Python, and Scala; other adaptations
bring Processing to platforms like the OpenMoko, iPhone, and OLPC XO-1.

Processing was founded by Ben Fry and Casey Reas in 2001 while both were
John Maeda's students at the MIT Media Lab. Further development has taken
place at the Interaction Design Institute Ivrea, Carnegie Mellon University,
and the UCLA, where Reas is chair of the Department of Design | Media Arts.
Miami University, Oblong Industries, and the Rockefeller Foundation have
generously contributed funding to the project.

The Cooper-Hewitt National Design Museum (a Smithsonian Institution)
included Processing in its National Design Triennial. Works created with
Processing were featured prominently in the Design and the Elastic Mind show
at the Museum of Modern Art. Numerous design magazines, including Print,
Eye, and Creativity, have highlighted the software.

For their work on Processing, Fry and Reas received the 2008 Muriel Cooper
Prize from the Design Management Institute. The Processing community was
awarded the 2005 Prix Ars Electronica Golden Nica award and the 2005
Interactive Design Prize from the Tokyo Type Director's Club.

The Processing website (http://www.processing.org) includes tutorials,
exhibitions, interviews, a complete reference, and hundreds of software
examples. The Discourse forum hosts continuous community discussions and
dialog with the developers.Download images and more text about Processing:
http://www.processing.org/about/processing-1.0.zip

Questions and Answers:

What is new in Processing 1.0?
The most important aspect of this release is its stability. However, we have
added many new features during the last few months. They include a new
optimized 2D graphics engine, better integration for working with vector
files, and the ability to write tools to enhance the development
environment.

Who uses Processing?

Processing is used by a very diverse group of people, from children first
exploring computer programming to professional artists, designers,
architects, engineers, and scientists. Processing has a shallow learning
curve to make writing code easier for beginners, but it also allows more
experienced programmers to write sophisticated software. We've seen the
number of people using Processing double each year for the last three years.
The increased stability of the software and the publication of six related
books in the last two years are the likely reasons for this increase.

What is the future of Processing?

The 1.0 version of Processing focuses on education and software sketching
(prototyping). The next major release of the software will focus on
professional users while retaining the simplicity that is Processing's
trademark. Specifically, future releases will increase the speed of programs
that work with video and complex 3D graphics.

Books about Processing:

Fry, Ben. _Visualizing Data_. Sebastopol, CA: O'Reilly Media, 2008.

Greenberg, Ira. _Processing: Creative Coding and Computational Art_.
Berkeley, CA: Friends of Ed, an Apress Co, 2007.

Igoe, Tom. _Making Things Talk. Make: projects_. Sebastopol, CA: O'Reilly,
2007.

Reas, Casey, and Ben Fry. _Processing: A Programming Handbook for Visual
Designers and Artists_. Cambridge, Mass: MIT Press, 2007.

Shiffman, Daniel. _Learning Processing: A Beginner's Guide to Programming
Images, Animation, and Interaction_. The Morgan Kaufmann Series in Computer
Graphics. Burlington, MA: Morgan Kaufmann/Elsevier, 2008.



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