File /Humanist.vol22.txt, message 500


From: Humanist Discussion Group <willard.mccarty-AT-mccarty.org.uk>
To: humanist-AT-lists.digitalhumanities.org
Date: Mon,  9 Feb 2009 10:50:08 +0000 (GMT)
Subject: [Humanist] 22.511 what happened when games met computing?


                 Humanist Discussion Group, Vol. 22, No. 511.
         Centre for Computing in the Humanities, King's College London
                       www.digitalhumanities.org/humanist
                Submit to: humanist-AT-lists.digitalhumanities.org



        Date: Mon, 09 Feb 2009 10:48:46 +0000
        From: Willard McCarty <willard.mccarty-AT-mccarty.org.uk>
        Subject: games meet computing?

I would be very grateful for recommendations of sources for the history 
of game-playing in the early decades of computing. I am particularly 
interested in histories that look at the confluence of the two rather 
than implementation and development of computer games. This confluence 
is in a sense utterly obvious -- one form of rule-governed behaviour 
meeing a rule-governing machine. But what is *not* so obvious about this 
meeting? How did each affect the other?

Thanks very much for any guidance.

Yours,
WM
-- 
Willard McCarty, Professor of Humanities Computing,
King's College London, staff.cch.kcl.ac.uk/~wmccarty/;
Editor, Humanist, www.digitalhumanities.org/humanist;
Interdisciplinary Science Reviews, www.isr-journal.org.



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