File /Humanist.vol22.txt, message 516

From: Humanist Discussion Group <>
Date: Sun, 15 Feb 2009 08:24:51 +0000 (GMT)
Subject: [Humanist] 22.530 when games met computing

                 Humanist Discussion Group, Vol. 22, No. 530.
         Centre for Computing in the Humanities, King's College London
                Submit to:

  [1]   From:    James Rovira <>                      (12)
        Subject: Re: [Humanist] 22.527 when games met computing

  [2]   From:                                      (23)
        Subject: Re: [Humanist] 22.527 when games met computing

        Date: Sat, 14 Feb 2009 09:17:18 -0500
        From: James Rovira <>
        Subject: Re: [Humanist] 22.527 when games met computing
        In-Reply-To: <>

I hope we remember the creation of a chess-playing machine dates back
to at least the 19thC, I think the 18th.

Jim R

On Sat, Feb 14, 2009 at 3:26 AM, Humanist Discussion Group
<> wrote:
> How did each affect the other... Well, getting a computer to play
> games was a primary target of AI. There was a famous challenge from
> Dreyfus that Computers could never play Chess well enough to defeat a
> Grand Master. Game playing by computer was seen as a fundamental test
> to prove human-level capabilities for machines. It was a primary topic
> in early AI, with each new game being seen as an interesting advance
> when a computer could be programmed to master it.

        Date: Sat, 14 Feb 2009 22:35:27 -0600
        Subject: Re: [Humanist] 22.527 when games met computing
        In-Reply-To: <>

Here are a couple of pointers...

Computer Chess was imagined by Norbert Wiener (Cybernetics, 1949) and  
Claude Shannon in "Programming a Computer for Playing Chess,"  
Philosophical Magazine, Ser.7, Vol. 41, No. 314, March 1950. Available  
online as a text file at:  

"Los Alamos Chess" (1956) is cited as "the first program to play a  
chess-like game"

This is all from the Wikipedia article on "computer Chess" at:


There is also a brief history of Computer Chess at:


On a slightly different track, the forerunner of most modern computer  
role-playing games was ADVENTURE developed by Will Crowther and what  
it looked like can be experienced online in a replica of the screen  
text at:

This is referred to as "interactive fiction" but I doubt anyone at the  
time thought of it in that light. It was just another type of computer  
game back in 1975. More background on this game is available at:


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