File /Humanist.vol22.txt, message 516


From: Humanist Discussion Group <willard.mccarty-AT-mccarty.org.uk>
To: humanist-AT-lists.digitalhumanities.org
Date: Sun, 15 Feb 2009 08:24:51 +0000 (GMT)
Subject: [Humanist] 22.530 when games met computing


                 Humanist Discussion Group, Vol. 22, No. 530.
         Centre for Computing in the Humanities, King's College London
                       www.digitalhumanities.org/humanist
                Submit to: humanist-AT-lists.digitalhumanities.org

  [1]   From:    James Rovira <jamesrovira-AT-gmail.com>                      (12)
        Subject: Re: [Humanist] 22.527 when games met computing

  [2]   From:    amsler-AT-cs.utexas.edu                                      (23)
        Subject: Re: [Humanist] 22.527 when games met computing


--[1]------------------------------------------------------------------------
        Date: Sat, 14 Feb 2009 09:17:18 -0500
        From: James Rovira <jamesrovira-AT-gmail.com>
        Subject: Re: [Humanist] 22.527 when games met computing
        In-Reply-To: <20090214082619.111392ED61-AT-woodward.joyent.us>

I hope we remember the creation of a chess-playing machine dates back
to at least the 19thC, I think the 18th.

Jim R

On Sat, Feb 14, 2009 at 3:26 AM, Humanist Discussion Group
<willard.mccarty-AT-mccarty.org.uk> wrote:
> How did each affect the other... Well, getting a computer to play
> games was a primary target of AI. There was a famous challenge from
> Dreyfus that Computers could never play Chess well enough to defeat a
> Grand Master. Game playing by computer was seen as a fundamental test
> to prove human-level capabilities for machines. It was a primary topic
> in early AI, with each new game being seen as an interesting advance
> when a computer could be programmed to master it.



--[2]------------------------------------------------------------------------
        Date: Sat, 14 Feb 2009 22:35:27 -0600
        From: amsler-AT-cs.utexas.edu
        Subject: Re: [Humanist] 22.527 when games met computing
        In-Reply-To: <20090214082619.111392ED61-AT-woodward.joyent.us>

Here are a couple of pointers...

Computer Chess was imagined by Norbert Wiener (Cybernetics, 1949) and  
Claude Shannon in "Programming a Computer for Playing Chess,"  
Philosophical Magazine, Ser.7, Vol. 41, No. 314, March 1950. Available  
online as a text file at:  
(http://www.pi.infn.it/~carosi/chess/shannon.txt)

"Los Alamos Chess" (1956) is cited as "the first program to play a  
chess-like game"

This is all from the Wikipedia article on "computer Chess" at:

(http://en.wikipedia.org/wiki/Computer_chess).

There is also a brief history of Computer Chess at:

(http://www.computerhistory.org/chess/index.php)

On a slightly different track, the forerunner of most modern computer  
role-playing games was ADVENTURE developed by Will Crowther and what  
it looked like can be experienced online in a replica of the screen  
text at:

http://jerz.setonhill.edu/if/gallery/adventure/index.html

This is referred to as "interactive fiction" but I doubt anyone at the  
time thought of it in that light. It was just another type of computer  
game back in 1975. More background on this game is available at:

http://jerz.setonhill.edu/if/canon/Adventure.htm

and

http://en.wikipedia.org/wiki/Colossal_Cave_Adventure



_______________________________________________
List posts to: humanist-AT-lists.digitalhumanities.org
List info and archives at at: http://digitalhumanities.org/humanist
Listmember interface at: http://digitalhumanities.org/humanist/Restricted/listmember_interface.php
Subscribe at: http://www.digitalhumanities.org/humanist/membership_form.php




   

Humanist Main Page

 

Display software: ArchTracker © Malgosia Askanas, 2000-2005