File /Humanist.vol22.txt, message 517


From: Humanist Discussion Group <willard.mccarty-AT-mccarty.org.uk>
To: humanist-AT-lists.digitalhumanities.org
Date: Mon, 16 Feb 2009 06:41:41 +0000 (GMT)
Subject: [Humanist] 22.531 when games met computing


                 Humanist Discussion Group, Vol. 22, No. 531.
         Centre for Computing in the Humanities, King's College London
                       www.digitalhumanities.org/humanist
                Submit to: humanist-AT-lists.digitalhumanities.org



        Date: Sun, 15 Feb 2009 08:53:13 -0800
        From: Elijah Meeks <elijahmeeks-AT-gmail.com>
        Subject: Re: [Humanist] 22.530 when games met computing
        In-Reply-To: <20090215082451.DE0282E26B-AT-woodward.joyent.us>


And of course there were randomly generated events and reactions represented
by dice rolls in role-playing and war games, as well as Strat-O-Matic
Baseball and others.  Taking a look at how RPGs [role-playing games] became
CRPGs [computerized role-playing games], for instance, is one way to see
explicit, though simple, systems becoming computerized.

Elijah Meeks



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