File /Humanist.vol22.txt, message 522

From: Humanist Discussion Group <>
Date: Tue, 17 Feb 2009 06:38:57 +0000 (GMT)
Subject: [Humanist] 22.536 when games met computing

                 Humanist Discussion Group, Vol. 22, No. 536.
         Centre for Computing in the Humanities, King's College London
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        Date: Mon, 16 Feb 2009 11:42:59 -0500
        From: Elli Mylonas <>
        Subject: Re: [Humanist] 22.523 when games met computing
        In-Reply-To: <>

Dennis G. Jerz, "Somewhere Nearby is Colossal Cave: Examining Will  
Crowther's Original Adventure in Code and in Kentucky." Digital  
Humanities Quarterly 1:2 (Summer 2007) []

DHQ published what might be the definitive history of Adventure,  
seeking its roots in physical space as well as in role playing games.  
The article has a good bibliography, as well.

Also, Nick Montfort's Twisty Little Passages: An Approach to  
Interactive Fiction. The first book-length history of interactive  
fiction of the text adventure sort, with literary and game-based  
criticism of important works and proposals for how to understand the  
form. MIT Press, 2003.


[Elli Mylonas
  Scholarly Technology Group
  Brown University]

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