File /Humanist.vol22.txt, message 522


From: Humanist Discussion Group <willard.mccarty-AT-mccarty.org.uk>
To: humanist-AT-lists.digitalhumanities.org
Date: Tue, 17 Feb 2009 06:38:57 +0000 (GMT)
Subject: [Humanist] 22.536 when games met computing



                 Humanist Discussion Group, Vol. 22, No. 536.
         Centre for Computing in the Humanities, King's College London
                       www.digitalhumanities.org/humanist
                Submit to: humanist-AT-lists.digitalhumanities.org



        Date: Mon, 16 Feb 2009 11:42:59 -0500
        From: Elli Mylonas <elli_mylonas-AT-brown.edu>
        Subject: Re: [Humanist] 22.523 when games met computing
        In-Reply-To: <20090213095024.D06B52C1B0-AT-woodward.joyent.us>

Dennis G. Jerz, "Somewhere Nearby is Colossal Cave: Examining Will  
Crowther's Original Adventure in Code and in Kentucky." Digital  
Humanities Quarterly 1:2 (Summer 2007) [http://www.digitalhumanities.org/dhq/vol/001/2/000009.html]

DHQ published what might be the definitive history of Adventure,  
seeking its roots in physical space as well as in role playing games.  
The article has a good bibliography, as well.

Also, Nick Montfort's Twisty Little Passages: An Approach to  
Interactive Fiction. The first book-length history of interactive  
fiction of the text adventure sort, with literary and game-based  
criticism of important works and proposals for how to understand the  
form. MIT Press, 2003.

   --elli

[Elli Mylonas
  Scholarly Technology Group
  Brown University
  www.stg.brown.edu]



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