Humanist Discussion Group, Vol. 37, No. 434.
Department of Digital Humanities, University of Cologne
Hosted by DH-Cologne
www.dhhumanist.org
Submit to: humanist@dhhumanist.org
Date: 2024-02-08 12:00:19+00:00
From: Pierpaolo Basile <pierpaolo.basile@uniba.it>
Subject: [CfP] SPECIAL ISSUE ON GAMING APPLICATIONS FOR CULTURAL HERITAGE - IEEE Transactions on Games
SPECIAL ISSUE ON GAMING APPLICATIONS FOR CULTURAL HERITAGE - IEEE
Transactions on Games
https://transactions.games/special-issue/special-issue-on-gaming-applications-
for-cultural-heritage
Important Dates
Paper submission: June 28th, 2024
First decisions: September 27th, 2024
Early access SI publication (online): December 2024
Publication in print: Mid 2025
Topics
This special issue is focused on interactive experiences and gaming
topics, highlighting the multidisciplinary nature of developing useful
CH games or gamified experiences to attract collaborations between
researchers in the humanities, industrial companies and institutions
interested in CH products, gameplay researchers and experts in
technologies such as Artificial Intelligence, Human-Computer Interaction
and eXtended Reality. Contributions focused on game mechanics applied to
cultural content, the application of innovative technologies to support
game designers exploiting hardware capabilities (e.g., computational
resources, tracking, sensors) of mobile, virtual reality (VR), augmented
reality (AR) devices and IoT paradigms are of particular interest for
this Special Issue as well as contributions related to co-design
experiences and methods, and end-user tools that aim at democratising
and making gaming design processes more diverse.
Potential topics include but are not limited to:
Game mechanics and gamification for Cultural Heritage
Cultural Industries and Digital Games
Digital Games for Cultural promotion and education
IoT technologies for tangible interaction in Cultural contexts
Cultural gaming applications exploiting the IoT paradigm
Serious games for edutainment in Cultural Heritage
Tools, design methods and artefacts to (co)develop interactive
applications for CH
End-user tools to engage non-technical stakeholders in the ideation
and design of CH games or gamified experiences
Interactive Cultural exhibitions and experiences through VR/AR/XR
Mobile devices and game design for Cultural Heritage
Cultural participation, Virtual Worlds and Metaverse
Artificial Intelligence and Interactive Storytelling for Art and
Cultural Heritage
Affective evaluation and Behavior Analysis in Cultural experiences
We invite the submission of high-quality papers on the topics above in
the following formats:
/Research papers:/ analytical papers of new research concerning the
use of specific technologies, design and development tools or
evaluation frameworks;
/Case studies:/ real-world applications, evaluation of industrial
solutions, and lessons learned in putting solutions into practice;
/Surveys and tutorials: /analysis of the state of the art.
Authors should follow IEEE Transactions on Games guidelines for their
submissions and clearly identify their papers for this special issue
during submission. Papers must present original, previously unpublished
work and will be subject to the standards and peer-review process of the
journal. Scientific and technological content in line with the journal
is expected. See
(https://www.transactions.games/submit/submission-guidelines) for author
information guidelines and page length limits.
Guest Editors
Fabrizio Balducci (University of Bari Aldo Moro)
Pierpaolo Basile (University of Bari Aldo Moro)
Paolo Buono (University of Bari Aldo Moro)
Paloma Diaz (Universidad Carlos III de Madrid)
Fabio Zambetta (School of Computing Technologies, RMIT University)
--
Pierpaolo Basile, PhD
Associate Professor
LACAM, SWAP Research group
Dipartimento di Informatica - UniversitĂ degli Studi di Bari Aldo Moro, Italy
http://www.di.uniba.it/~swap/index.php?n=Membri.Basile
Twitter: @basilepp
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